Civilians are far less dangerous than Guards but can still alert the police if they are left unchecked or allowed to run out of the level.Bumping into a guard will get you detected instantly but you should otherwise seek for mission objectives or stalk a guard into a vulnerable position before putting your mask on Casing Mode will allow you to move around undetected by anyone but Guards, Police and Cameras.You can also bag a guard with the respective Ghost skill to remove all evidence of the guard's death (it can however only be done once the pager is clear and the guard will still be counted as dead) Some items can also attract them (like the hand-driers in the Framing Frame Day 1 Bathroom) and the guards will otherwise patrol on regular and exploitable routes. It will force a guard to check it and then get any further guard that sees it alerted, so ensure that you've got the situation under control. If a camera is nearby you can move under it and use a jump and melee combo to disable it. You can lure guards to you in multiple ways.This is extremely important as forgetting to answer a pager or killing too much guards to answer it safely is one of the main reasons for stealth failure Pick it up and don't let it go until it manually lets you go. It can be answered two times (and two more times by any player with the Smooth Talker skill, don't answer any pager beyond the second if you don't have it, so please don't take on the guards) and will otherwise raise an alarm if left unchecked or failed. Any dead guard will promptly generate a pager.You can also shoot one with a silenced weapon a few times or melee him twice Dominator (Mastermind) will allow you to get one to cuff himself down by shouting him down (it will however make him visible for the rest of the level and be the only guard hostage allowed). As indicated above, you have multiple ways of shutting down a guard.Either shoot him with a silenced weapon, take the risk and melee him, use your indimidation if you don't already have one hostage or simply take cover and headcap him while he tries to use his radio to report If a guard spots you we will raise his gun and look for an opportunity to shoot it (alerting most of the level).Do not in any case do anything suspicious in front of one (killing someone, staying in front of it too long, shooting weapons, etc.) and look for a way to supress them or dodge them (kill all the guards and then shoot down the cameras or infiltrate the Security and kill/tie the guard there) Cameras can easily ruin all of your work.However as one may imagine, having four people sneak means you have four times more chances of screwing up, so watch for those : Most people underestimate the power of a 4-man team when it comes to stealthing a level, especially if a perked Ghost is ready to carry their team through most of the hurt. You should generally boot up the heist once or twice in Singleplayer to get a feel on it, and then complete it with all the associated bonuses on 4-man co-opĪgain, stealthing can't be improvised. Note that perfect stealth should never be relied upon, but every objective that you can complete without the cops plumbing lead into you is free health, ammo and less heat (and who knows, maybe you can get the entire mission rolling in stealth)įinally, if you aren't familiar with the heist be careful. Sneaking in can't be improvised, and running in guns blazing can easily surprise people that were rounding the building to lockpick. Get all of that checked up and discuss tactics with your team quickly (or at least give them away). ![]() They may make stealth easier or help you when the cops arrive On harder missions, do consider some assets.Bringing 4 Saws is bad for example as you'll miss on some serious firepower You should if possible get a quick idea of your team's loadout.During an assault it will quickly fall short as an entire maganize will not even scratch heavier units A silenced weapon is a must on stealth-centered missions like Framing Frame (unless you really do have some parkour and melee skills).Ammo and medkits are always useful but may fall short during escape segments, tripmines need a good position, sentries need some cover and C4/Saws are only used to create some shortcuts lockpicks will slowly peak through. ECM Jammers are only useful for stealth and if perked up fully.Discuss your tactics and assume that the alarm will go off either way (if you need to sneak perk in the Ghost tree to keep your combat gear either way) Wearing combat gear will get in trouble during stealth segments, wearing light gear is an horrible choice if the alarm sounds (especially team-wide).Preparing you heist is an important step for multiple reasons, outside of the loadout you usually run :
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